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[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more
[Memory Profiler] NullReferenceException error is thrown when expanding/...
Reproduction steps:1. Open the attached Unity project "MemoryProfilerIssue.zip"2. Open the Memory Profiler window (Window > Analy... Read more
UI Elements buttons no longer register clicks in build
Steps to reproduce:1. Open the attached project ("My project.zip")2. Open "ZooMap" scene3. Enter Play mode4. Click on the question i... Read more
Pixel Heights isn't correct in Scene view when UI Scaling is set to 125%
Reproduction steps:1. Open project "case_1419206.zip"2. Open Preferences window from Edit > Preferences then change the UI Scalin... Read more
[Code Coverage] Editor crashes while processing class when extern method...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and stop recording- Editor crashes Note: Add missin... Read more
[Code Coverage] Generating report does not open the directory with repor...
Steps to reproduce: 1. Open attached project by running launching editor with "-enabledCodeCoverage -coverageResultsPath ./cov-res" ... Read more
Coverage does not cover some lines when executed code path throws an exc...
Reproduction steps:1. Open user attached Project2. Open Window > General > Test Runner3. Run All Playmode tests4. Open Window ... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps:1. Import the attached project2. Open the VFX graph3. Observe the subgraph block and subgraph operator are referenced pr... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce:1. Open the attached project2. Open Console or select the shader "UniversalToon.shader" and observe the error in ... Read more
Animation Rig does not play correct animation in the Timeline when switc...
How to reproduce:1. Open the attached “AnimationRiggingTimeline.zip” project2. Open the “SampleScene” Scene3. Open Window > Seque... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS