Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.2.0a10
Issue ID
1419176
Regression
Yes
Renaming a VFX Graph loses all subgraph references
Repro steps:
1. Import the attached project
2. Open the VFX graph
3. Observe the subgraph block and subgraph operator are referenced properly
4. Rename the VFX Graph
5. Observe both subgraph references are lost
Expected outcome:
- References to be kept
Notes:
- Regression, works in 2021.2.13f1, broken in 2022.1.b11 and 2022.2.0a10
- Raised on the forum: https://forum.unity.com/threads/in-2022-1-b11-lost-subgraph-if-i-open-vfx.1257465/#post-8036984
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment