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Audio playing/stopping delay when the stream parameter in the AudioClip....
How to reproduce:1. Open the attached '1312535.zip' project2. Open 'SampleScene'3. Enter the Play mode4. Press the 'Stream start' bu... Read more
Audio Mixer group name does not update in the Project window when renamed
How to reproduce:1. Open the attached project (AudioMixerTest.zip)2. In the Project window, double-click the NewAudioMixer Asset3. I... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
Cannot get data from streamed samples when using PCM read callbacks
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and go to the Game view... Read more
AudioImporter - Preload Audio Data setting is showing up in per-platform...
How to reproduce: 1- Import an audio file in a new project (attached one to the bug report).2- Select it to show its inspector.3- On... Read more
Microphone playback is frequently corrupted - #AudioHAL
Prerequisites: You need a microphone Steps to reproduce:1. Open "MicTest" project2. Open "test" scene3. Play in editor4. Say somethi... Read more
1 frame long audio clip plays an inconsistent audio sample or does not p...
How to reproduce:1. Open the attached project, SampleScene2. Enter Play Mode3. Click the button in Game View multiple times4. Note t... Read more
[Windows][Audio] AudioSource.PlayOneShot echo on next play when playing ...
Reproduction steps:1. Open the attached project "My projecttht.zip"2. Open the Audion Mixer in Window -> Audio3. Open the Scene "... Read more
[Audio] Statistics audio level goes to 74.8 if the Game window is muted
Reproduction steps:1. Open the project in "My project (43).zip"2. Open SampleScene and enter Play mode3. Enable Statistics in the Ga... Read more
[iOS] Microphone audio loops when playing a video clip with audio
Reproduction steps:1. Download and open the attached "Video Microphone Test" project2. Build and deploy the project to iOS3. When th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS