Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
Issue ID
UUM-349
Regression
No
[iOS] Microphone audio loops when playing a video clip with audio
Reproduction steps:
1. Download and open the attached "Video Microphone Test" project
2. Build and deploy the project to iOS
3. When the application opens, make a sound
4. Listen to the audio playing in the application
Expected result: The recorded sound does not get stuck in a loop after the video starts
Actual result: The recorded sound gets stuck in a loop after the video starts
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b5, 2021.2.0a5
Reproduced with: iPhone 12 Pro (iOS 14.2.1)
Not reproducible with:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00333, Hmd Global Nokia 7 plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Comments (1)
-
CanisLupus
Apr 15, 2021 10:38
Hi, just to add an important detail that was in my bug report but not here:
For us this problem happened when using "Good Latency" DSP Buffer Size (maybe "Best Latency" too, but we didn't test that) and only on iOS.
Maybe you could reproduce it either way but, in our tests, when using Best Performance the issue (almost?) never happened on our test devices. Good Latency was consistently causing the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Windows player with a custom .exe file crashes in FixupD3D12SDKPath
- "Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
- Bug Reporter recommends invalid discussion links when writing a Title of the issue
- Freeze when calling Rigidbody.SweepTestAll in a specific project
- Crash on UI::RectTransform::SetDrivenByObject when rapidly undoing copies of a specific GameObject
Resolution Note:
There are no fixes planned for this Bug