Search Issue Tracker
Fixed in 2021.3.13f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a17
Votes
1
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
Issue ID
UUM-362
Regression
No
AudioImporter - Preload Audio Data setting is showing up in per-platform settings but is changed for every platform.
How to reproduce:
1- Import an audio file in a new project (attached one to the bug report).
2- Select it to show its inspector.
3- On the per-platform settings, select standalone, check the override checkbox and change Preload Audio Data value.
4- Go back to the Default platform setting.
Expected result: Preload Audio Data is not changed in the default.
Actual result: Preload Audio Data was also changed in default and not only in the override.
Other information: The Load Type setting must not be Streaming or the bug will not show up because Preload Audio Data is enforced to false in that case.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.2):
Approved in this - https://ono.unity3d.com/unity/unity/pull-request/142401/_/audio/preloadAudioData/case1154753
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.13f1