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AudioSource.GetOutputData not returning data when toggled active by Time...
How to reproduce:1. Open the attached project “Test-Project.zip”2. Enter Play Mode Expected results: Output Volume is above 0 after ... Read more
Build fails when Scripting Backend is IL2CPP, and ThreadStatic attribute...
Steps to reproduce:1. Open the user’s project2. Change the Scripting Backed to IL2CPP (File → Build Settings → Player Settings → Pla... Read more
Timeline keeps ghost references to Signals
Steps to reproduce:1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta2. No... Read more
"System.Exception" error is thrown when compiling code with Burst compil...
Steps to reproduce:1. Open the user’s project2. Observe the Console Expected result: The scripts are compiled successfullyActual res... Read more
[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...
How to reproduce:1. Open the user’s attached “UIToolkitBug” project2. Open the “Scene” Scene3. Select the “Bug” GameObject in the Hi... Read more
Selecting shader in Output Mesh brings to previous assigned shader locat...
How to reproduce: Open the attached package Open MeshOutput.vfx In Shader object picker assign any of the shader a, b,c or d chosen ... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Nested checked Menu items return incorrect values when the checking func...
Reproduction steps:1. Open the attached project2. Open script "Editor/NestedMenuTest.cs"3. Find "GetSettingsStatus()" and change "Ne... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
[VFX Graph] Subgraph error message does not re-appear after reload until...
How to reproduce: Create a new graph In Init context convert Set Velocty to Subgraph block Open Subgraph block Click on the error me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature