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[Code Coverage] Results/History Location path is reset to default if set...
Steps to reproduce: 1. Create new project2. Add Code Coverage package3. Open project in explorer/finder and create new folder next t... Read more
[2D] ArgumentOutOfRangeException thrown on adding the Tilings Rules unde...
ArgumentOutOfRangeException is thrown continuously when Rule Tile is Reset and adding Tiling Rules in the List from Inspector, Refer... Read more
[2D] Multiple errors thrown on selecting Flips and Rotate Contents Tool ...
On selecting Flips and Rotate Contents Tool in the Tile Palette when Grid is disabled in the Scene View then it causes the editor to... Read more
[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...
Reproduction steps:1. Open the attached project ("RaycastPadding.zip")2. Open XR plug-in Management settings and enable "Initialize ... Read more
Accessing structured buffers with when using Nvidia RTX series GPUs prod...
How to reproduce:1. Open the attached project named "testStructuredBuffer.zip"2. Open the SampleScene3. Open the Game view and obser... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce:1. Extract the attached project named "BUG_YamlMerge.zip"2. Open SceneLeft.unity with a text editor (Located in the... Read more
[Oculus][XR] Custom ShaderGraph Shader in skybox breaks Single Pass Inst...
How to reproduce:1. Open the user's attached project "SkyboxTestURP10.zip"2. Load the Scene "SampleScene"3. Make sure the Oculus Lin... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce:1. Open the user's attached project2. Load the Scene "display"3. Build and Run to an Android device4. Use the Rende... Read more
[Shadergraph] Shadergraph cannot be opened if containing subgraph with c...
Repro steps:1. Create a subgraph2. Add a float property to the subgraph's blackboard3. on the graph inspector choose "Enable custom ... Read more
caret position does not get updated in script(TextMeshPro - Input Field
workaround - using stringposition Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server