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Duplicate
Votes
8
Found in [Package]
1.9.0
Issue ID
1328062
Regression
No
[Oculus][XR] Custom ShaderGraph Shader in skybox breaks Single Pass Instanced rendering in the Editor when using Oculus Link
How to reproduce:
1. Open the user's attached project "SkyboxTestURP10.zip"
2. Load the Scene "SampleScene"
3. Make sure the Oculus Link connection is enabled
4. Enter the Play Mode
Expected result: No broken visuals are present
Actual result: Both Game view and Oculus Quest show broken visuals (visually the objects in the Scene get constantly multiplied)
Reproducible with:
Oculus XR Plugin 1.8.1: (2020.3.0f1)
Oculus XR Plugin 1.9.0: (2020.3.8f1, 2021.1.6f1, 2021.2.0a17)
Could not test with:
2018.4.34f1, 2019.4.26f1 (couldn't downgrade without errors, issues with the Shader)
Reproducible on:
N/A, Oculus (Quest 2), Android 10, CPU: Qualcomm Snapdragon XR2, GPU: Adreno (TM) 650
Oculus Rift S (according to the user)
Notes:
- Restarting the project will make this issue reproduce again as it might stop reproducing at random
- Deleting the Library folder and resetting the packages to default did not fix this
- Does not reproduce on the build with either Stereo Rendering Modes
- Only reproduces on Single Pass Instanced Mode on the Editor
-
TheBlatantOne
May 10, 2022 23:14
I found a solution in another thread. Export the shader graph to code and add ZClip False to the render options in the the shader code. Worked for me with single pass rendering.
I found the solution here: https://forum.unity.com/threads/hls...x-shader-with-single-pass-instancing.1234660/
-
unity_CRsKCfqZ2aMO9w
May 03, 2022 21:42
Still seeing this issue as well. VR support for skybox shaders is terrible.
-
estani-berlin
Mar 23, 2022 12:40
Could someone report on this?
The bug is still present in LST 2020.3.30f1 with ShaderGraph 10.8.1.
This got closed a year ago. At least a "wont-fix" explanation would help to know we shouldn't keep waiting for a solution. -
funkyCoty
Nov 08, 2021 18:13
Just noting; this is still a problem in PC builds for us.
-
God-at-play
Jun 17, 2021 16:37
I have the same issue in 2019.4.25f1, URP 7.6.0, and the built-in XR system using Oculus Desktop 2.38.4.
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