Search Issue Tracker
[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce: 1. Open the user's attached "test VFX GRAPH 2020.1.zip" project 2. Open the "strip flipbook" Scene 3. Observe the ... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps: 1. Import the attached unity package 2. Open Test Scene 3. Observe how the VFX "Main" appears as white quad aligned upw... Read more
[VFXWindow] Tooltip location is offset
Repro steps: 1. Create a new VFX Graph asset, or open an existing VFX 2. Create a node which has tooltips (i.e. RandomValue) 3. Mous... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps: 1. Import the attached package 2. Load the Repro scene 3. Observe console errors. Dev notes: The issue comes from Skin... Read more
Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce: 1. Open the attached "case_1394616" project 2. Open the "New VFX" Visual Effect Graph in the Project Browser 3. Ch... Read more
[VFX Graph] Fixed gradient colors are blended when Random Number node fo...
How to reproduce: 1. Open the attached '1212002.zip' project 2. Open 'SampleScene' Scene 3. Select 'ExampleGradient' GameObject 4. S... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps: 1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project 2. Open the GeometrySurfaceVFX scen... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component over...
"New Matrix4x4" property's dropdown icon overlaps with checkbox and on expanding it, all information overlaps with other properties ... Read more
[Visual Effect Graph] Seed dropdown text overlaps when "Per Particle Str...
Seed dropdown text overlaps with the dropdown when "Per Particle Strip" option is selected under "Random Number" Node, refer attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true