Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
13.1.2
Issue ID
1394616
Regression
Yes
Capacity value of the Initialize Particle Node in the Visual Effect Graph is changed back to the default when saving the file
How to reproduce:
1. Open the attached "case_1394616" project
2. Open the "New VFX" Visual Effect Graph in the Project Browser
3. Change the Capacity value of the "Initialize Particle" Node
4. Save the changes
Expected result: Capacity value remains the same value as the entered value
Actual result: Capacity value changes back to the default value - "32"
Reproducible with: 13.1.2 - 13.1.5 (2022.1.0b1, 2022.1.0b5, 2022.2.0a2)
Not reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.9f1), 13.1.1 (2022.1.0a16)
Note:
- Moving the Node after changing the Capacity also drops the entered value
- The "Strip Capacity" and "Particle Per Strip Count" values of the Initialize Particle Strip Node also reproduce this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Project Library foldouts do not open when pressed on the foldout name
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
This is a duplicate of issue #1382899