Search Issue Tracker
Fixed in 10.1.0
Votes
4
Found in [Package]
6.9.0
Issue ID
1212002
Regression
No
[VFX Graph] Fixed gradient colors are blended when Random Number node for time interpolation is used
How to reproduce:
1. Open the attached '1212002.zip' project
2. Open 'SampleScene' Scene
3. Select 'ExampleGradient' GameObject
4. Select HDR Gradient Editor of Example Gradient dropdown in the Inspector
5. Notice that Mode is set to Fixed
6. Change Location value from 51% to 50%
Expected result: Quad is red or green
Actual result: Quad is yellow
Reproducible with: 2019.2.20f1(6.9.0, 6.9.2), 2019.3.0f6(7.1.7, 7.1.8), 2020.1.0a22(7.1.7, 7.1.8)
Could not test with: 2017.4.36f1 HDRP is not introduced, 2018.4.17f1 unable to set gradient color because quads are complitely white
Notes:
- Video and project of reproduction attached in Edit
- Reproducible on macOS
- Reproducible with Random Number node when Seed is Per Particle, Per Particle Strip; Not reproducible when Seed is Per Component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.1.0):
Fixed in 2021.1.0a7