Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
11.0.0
Issue ID
1306637
Regression
No
[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce:
1. Open the user's attached "test VFX GRAPH 2020.1.zip" project
2. Open the "strip flipbook" Scene
3. Observe the "Visual Effect" GameObject in the Scene view
Expected result: Particle Strip does not jitter
Actual result: Particle Strip jitters
Reproducible with: 10.2.2 (2020.2.2f1), 11.0.0 (2021.1.0b3, 2021.2.0a2)
Could not test with: 2019.4.18f1 (Due to Visual Effect not working when downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note:
The problematic behavior I see when trying to reproduce is the stretch lines that go across the strips.
This is not a bug per say, just that the provided graph is not correct : the texIndex is set Per-particle, and thus changes vastly along the strip, hence the streched UVs.
The jitter visible in the repro video is due to the fact that the flipbook provided has an empty first frame.