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0
votes
Won't Fix
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps:1. Open attached project "PPV2-TextureLerper-Repro"2. Open Scenes/SampleScene3. Select the "Post Processing" Game... Read more
9
votes
Fixed
Post Processing produces a dark screen in WebGL builds when opened on Ma...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build the Player (File > Build And Run)3. Observe the Player Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS