Search Issue Tracker
By Design
Votes
0
Found in
2021.3.41f1
Issue ID
UUM-113301
Regression
No
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “SampleScene” Scene
3. Select the “Main Camera” GameObject in the Hierarchy window
4. Make sure “Volume Blending Layer” is set to “B” under “Post-process Layer” component
5. Set the “Cube” GameObject Layer to “B”
6. Set the “Cube (1)” GameObject Layer to “A”
7. Observe the Scene / Game View
Expected result: Only the “Cube” GameObject has the “Bloom” effect
Actual result: Both “Cube” and “Cube (1)” GameObjects have the “Bloom” effect
Reproducible with: 3.4.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note:
Layer tooltip states "This camera will only be affected by *volumes in the selected scene layers". Post processing rendering is not expected to be affected by layers set on separate meshrenderer gameobjects.*