Search Issue Tracker
Active
Votes
0
Found in [Package]
3.4.0
Issue ID
PPB-65
Regression
No
[Post Processing] UpdateDepthTexture task persists even after disabling post-processing
Steps to reproduce:
1. Open the “UpdateDepthTextureBug” project
2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene
3. In the Hierarchy windows select “Post processing volume” GameObject
4. In the Inspector window disable the Motion Blur property of the Post-process Volume component
5. Enable Stats in the Game view
6. Enter Play Mode
7. Observe the “Tris” and “Verts” values in the Statistics window
8. Enable the Motion Blur property
9. Observe the “Tris” and “Verts” values in the Statistics window
10. Disable the Motion Blur property
Expected result: The “Tris” and “Verts” values revert to like it was before enabling Motion Blur
Actual result: The “Tris” and “Verts” values stay the same
Reproducible with: 2.2.1, 3.3.0, (2021.3.40f1), 3.4.0 (2021.3.40f1, 2023.3.30f1, 6000.0.10f1)
Testing environment: macOS Sonoma 14.3.1 (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
Add comment