Search Issue Tracker
Active
Votes
0
Found in [Package]
3.4.0
Issue ID
PPB-65
Regression
No
[Post Processing] UpdateDepthTexture task persists even after disabling post-processing
Steps to reproduce:
1. Open the “UpdateDepthTextureBug” project
2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene
3. In the Hierarchy windows select “Post processing volume” GameObject
4. In the Inspector window disable the Motion Blur property of the Post-process Volume component
5. Enable Stats in the Game view
6. Enter Play Mode
7. Observe the “Tris” and “Verts” values in the Statistics window
8. Enable the Motion Blur property
9. Observe the “Tris” and “Verts” values in the Statistics window
10. Disable the Motion Blur property
Expected result: The “Tris” and “Verts” values revert to like it was before enabling Motion Blur
Actual result: The “Tris” and “Verts” values stay the same
Reproducible with: 2.2.1, 3.3.0, (2021.3.40f1), 3.4.0 (2021.3.40f1, 2023.3.30f1, 6000.0.10f1)
Testing environment: macOS Sonoma 14.3.1 (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Errors during XML parse" warnings are thrown when building project for the Android platform
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
Add comment