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Not Reproducible
Votes
0
Found in
2021.3.40f1
Issue ID
UUM-113304
Regression
No
[Post Processing] UpdateDepthTexture task persists even after disabling post-processing
Steps to reproduce:
1. Open the “UpdateDepthTextureBug” project
2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene
3. In the Hierarchy windows select “Post processing volume” GameObject
4. In the Inspector window disable the Motion Blur property of the Post-process Volume component
5. Enable Stats in the Game view
6. Enter Play Mode
7. Observe the “Tris” and “Verts” values in the Statistics window
8. Enable the Motion Blur property
9. Observe the “Tris” and “Verts” values in the Statistics window
10. Disable the Motion Blur property
Expected result: The “Tris” and “Verts” values revert to like it was before enabling Motion Blur
Actual result: The “Tris” and “Verts” values stay the same
Reproducible with: 2.2.1, 3.3.0, (2021.3.40f1), 3.4.0 (2021.3.40f1, 2023.3.30f1, 6000.0.10f1)
Testing environment: macOS Sonoma 14.3.1 (Intel)
Not reproducible on: No other environment tested
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Resolution Note:
Verified on 6000.3.0a5, Vert, tris, setPass and Batches revert (if changed) correctly after toggling motion blur Post Process.