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16
votes
Duplicate

Editor runs out of memory and crashes when building Addressables [Sprite...

Package: Scriptable Build Pipeline

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Jun 10, 2021

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Version/s: 1.18.9

How to reproduce:1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!)2. Go to Window > A... Read more

2
votes
Fixed

[BuildPipeline] Script loses reference to ScriptableObject when loading ...

Package: Scriptable Build Pipeline

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May 18, 2021

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Version/s: 1.17.0

Steps to reproduce:1. Download and open the project "Test.zip"2. Add all the scenes in Assets/Scenes to Scenes In Build (File > B... Read more

0
votes
Fixed

Addressable Scenes in groups that are packed separately lose their refer...

Package: Scriptable Build Pipeline

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Jul 24, 2021

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Version/s: 1.18.2, 1.19.0

Reproduction steps:1. Open the User's attached "AddressableIssue.zip" project2. Go Window -> Asset Management -> Addressables ... Read more

0
votes
Active

SBP generates duplicate textures when "Include in Build" is disabled for...

Package: Scriptable Build Pipeline

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Aug 25, 2025

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Version/s: 2.3.4

Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select “/Assets/SpriteAtlas/notIncludedInBuild/... Read more

0
votes
Fixed

SBP - CalculateSceneDependencyData throws error during build

Package: Scriptable Build Pipeline

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Sep 18, 2023

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Version/s: 1.21.18, 2.1.0

CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a diction... Read more

1
votes
Fixed

The hash in bundle name changes when the bundle's indirect dependencies ...

Package: Scriptable Build Pipeline

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Jan 30, 2023

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Version/s: 2.0.3

How to reproduce:1. Open the user attached project “HashChanges.zip“2. Open Addressables Groups Window (Windows>Asset Management&... Read more

3
votes
Fixed

"Build Task CalculateSceneDependencyData failed with exception: Object r...

Package: Scriptable Build Pipeline

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Oct 12, 2023

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Version/s: 1.21.18, 2.0.3

How to reproduce:1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip"2. Open Window>Asset Management>... Read more

3
votes
Won't Fix

High memory usage when in WriteSerializedFiles step while building Addr...

Package: Scriptable Build Pipeline

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Apr 08, 2022

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Version/s: 1.21.1

How to reproduce:1. Open the user attached project (unityclient2020.zip) on a machine with 16GB of RAM2. Open the "Addressable Group... Read more

0
votes
Fixed

[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...

Package: Scriptable Build Pipeline

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May 19, 2022

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Version/s: 1.21.1

Reproduction steps:1. Open the attached "OptimizeMeshData" project2. Open Project Settings and enable "Optimize Mesh Data"3. Open th... Read more

3
votes
Won't Fix

Addressables Collision Meshes won't be Prebaked and won't work when runn...

Package: Scriptable Build Pipeline

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May 31, 2022

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Version/s: 1.20.0

How to reproduce:1. Open the user attached "MeshColliderAddressableTest.zip" project2. Open the "Boot" Scene3. Enter Play Mode and n... Read more

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