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Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.64f1
6000.3.2f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-130357
Regression
No
AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture is re-imported
How to reproduce:
1. Open the attached “IN-127379” project
2. Find TextureX.jpg (Assets → AreaProcessor → Textures), modify and save it
3. Observe the console window
Actual result: The console only shows 3 sprite atlases
Expected result: The console shows 4 sprite atlases
Reproducible with: 2023.1.0a5, 6000.0.64f1 (5360b7cd7953), 6000.3.2f1, 6000.4.0b1, 6000.5.0a3
Could not test with: 2023.1.0a4 (on Mac this and older versions are very unstable)
Reproducible environment: macOS 26.1 (M1 Pro)
Not reproducible environment: No other environment tested
Notes:
- I suggest changing texture through external image manipulating program and exporting it to the same location
- “.spriteatlas” doesn’t have this issue only “.spriteatlasv2”
- AssetDatabase.FindAssets("t:SpriteAtlas") & Resources.FindObjectsOfTypeAll(typeof(SpriteAtlas) behave the same
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