Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.70f1
6000.0.63f1
6000.3.1f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-130352
Regression
No
Cache invalidation during Build time when the Graphics APIs list is reordered
Reproduction steps:
1. Open the attached “IN-127517” project
2. Build the Android Player 3 times in a row without changing anything
3. Note the build time from the Console
4. In Project Settings → Player -> Other Settings -> Graphics APIs, switch the order of items in Graphics API list
5. Build the Android Player
6. Note the build time from the Console again
7. Compare the build time in step 6 and step 3
Actual result: The build time increases dramatically (In the test project, the increase is 7-9 or 30-34 seconds, in production - up to several hours)
Expected result: The build time does not increase
Reproducible with: 2022.3.70f1, 6000.0.63f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Reproducible environments: Windows 11, macOS 26.1
Not reproducible environments: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment