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'Translation DoF' setting on Mecanim Humanoids still discards bone trans...
How to reproduce:1. Open the attached project2. There is imported FBX file3. The rig is imported as a humanoid Mecanim avatar4. Expa... Read more
[AnimatorController] Add Behaviour shortcut not enabled for state machin...
How to reproduce:1. Create a new project2. Select main Camera3. Click Ctrl+Shift+A4. Notice that Add Component is selected5. Create ... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps- Open Main.unity- Select the 'Worker' object in the hierarchy- On attached script name click right mouse button and 'Set... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more
When using Unity's Nav Mesh Agent, a character keeps stoping along the w...
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Play the scene and observe character animations Reproduced w... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce:1. Open the scene and enter play mode2. In the input field enter the duration "0.2" and hit apply3. Observe how t... Read more
Cloned StateMachineBehaviour don't get destroyed after each script recom...
How to reproduce:1. Open the user-submitted project and open to the "samplescene" scene2. Open the Console Window and observe the co... Read more
crash when using GameObjectRecorder
Crash when using GameObjectRecorder Repro: try recording with a GameObjectRecording and not setting a root (or setting a null root) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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