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Won't Fix
Votes
4
Found in
5.2.2p1
Issue ID
740658
Regression
No
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting fbx animation
Repro Steps
- Open Main.unity
- Select the 'Worker' object in the hierarchy
- On attached script name click right mouse button and 'Setup'
- Reimport the lone fbx in the 'Animations folder'
- Observe crash
Note: reimporting all assets is not causing crash.
Note that there seems to be either something in this particular 3ds max file / fbx that is causing this as a "clean" animation does not cause the crash.
Developers won't fix bugs in the Legacy system.
Also they provided solution for this. You simply need to change your SampleAnimation so that it checks the validity of the clips that is played before sampling:
if (animState != null && animState.clip != null)
{
...
}
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AFrisby
Nov 27, 2015 09:10
Stack trace for us;
000000014043D7E6 (Unity) AnimationCurveTpl<Vector3f>::EvaluateClamp
000000014001C055 (Unity) Animation::BlendOptimized
000000014002BE1D (Unity) Animation::SampleInternal
000000014002C0D1 (Unity) Animation::UpdateAnimation
000000014009D01A (Unity) AnimationManager::Update
00000001404800BB (Unity) PlayerLoop
0000000140D28DC7 (Unity) Application::UpdateScene
0000000140D29086 (Unity) Application::UpdateSceneIfNeeded
0000000140D35636 (Unity) Application::TickTimer
0000000140E48FC4 (Unity) RelaunchUnity
0000000140E4A5BB (Unity) WinMain
00000001414DF510 (Unity) strerror_s
00007FF897DD2D92 (KERNEL32) BaseThreadInitThunk
00007FF898309F64 (ntdll) RtlUserThreadStart
AFrisby
Nov 27, 2015 09:09
Having this occur as well, in a project that was upgraded from 4.X
temps
Nov 17, 2015 14:01
We got this crash in a built version of our game. Using 5.2.2p4
TheChuckster
Nov 11, 2015 18:38
I am experiencing this crash in my game as well when I unload a certain FBX asset.