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Fixed in 5.6.0
Votes
1
Found in
5.5.0b9
Issue ID
847234
Regression
No
'Translation DoF' setting on Mecanim Humanoids still discards bone translations
How to reproduce:
1. Open the attached project
2. There is imported FBX file
3. The rig is imported as a humanoid Mecanim avatar
4. Expand the model from Assets folder and select Avatar
5. Click on configure avatar
6. At the bottom of Muscles and Setting tab enable Translation DoF
7. Click on Apply and Done
8. Go to the Animation import settings
Actual result: a warning is displayed that some bones still 'has translation animation that will be discarded
Expected result: all bone translations are allowed
If this is not a bug, then documentation should be improved https://docs.unity3d.com/Manual/MuscleDefinitions.html stating that there might be cases that some animated translations still will be discarded.
Reproducible: 5.3.6p8, 5.4.2p3, 5.5.0b10, 5.6.0a1
Comments (4)
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gm756731459
Oct 16, 2025 08:50
Translation DoF now is still only for Chest, UpperChest, Neck, LeftUpperLeg, RightUpperLeg, LeftShoulder and RightShoulder muscles. I need an option to be enabled on another bone! Sometimes I have to go through a very complicated process to re-create the animation!
stick56
Oct 14, 2020 13:00
Thanks for details.
TimK_rp
Oct 18, 2019 10:47
Worked for me. Thanks for the instruction!
KIRANMUDHILI
May 30, 2017 04:15
clip'take 001' has import animation warnings that might lower retaliating quality:
Note: Activate Translation DOF on avatar to improve re targeting quality.