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In Progress
Fix In Review for 2022.3.X
Votes
42
Found in
2022.3.40f1
Issue ID
UUM-82547
Regression
Yes
"Missing Prefab Asset" error in a SubScene after Domain Reload
How to reproduce:
1. Open the attached “IN-81743“ project
2. Enter Play Mode
3. Exit Play Mode
4. Change 'MyScript.cs' to trigger a Domain Reload
5. Observe the Unity Console Window
Expected result: No errors are thrown
Actual result: A "Missing Prefab Asset" error is thrown
Reproducible with: 1.1.0-exp.1 (2022.3.40f1, 2022.3.42f1), 1.3.0-pre.4 (2022.3.40f1, 2022.3.42f1)
Not reproducible with: 1.3.0-pre.4 (2022.3.39f1, 6000.0.14f1)
Unable to test: 0.51.1-preview.21 (2021.3.42f1) (Unresolvable package problems due to downgrading)
Reproducible on: Windows 10 (user), Windows 11 pro
Not reproducible on: No other environment tested
Notes:
* Bug regression dependent on the Engine version. Regressed version: 2022.3.40f1
* Once the error occurs, it persists until Unity is restarted
* The Background task “Import EntityScene” remains in a “Not Responding” state
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gabrieloc
Oct 09, 2024 17:18
Is there a target release this will be fixed in? Still happening in 2022.3.50
Jh2556
Oct 05, 2024 18:08
Just ran into this, glad a fix is on the way.
iamarugin
Oct 04, 2024 17:49
Yay, fix in review. I guess two more months and this showstopper will finally get into release build of Unity.
cnorman_sd
Oct 03, 2024 21:04
Excited this has a fix in review!
HCTQ
Oct 02, 2024 09:06
We are also having the issue on 2022.3.48 LTS.
divakardev93
Oct 01, 2024 23:04
Unacceptable that this was released and is still an issue. Lost a whole day trying to debug this nonsense. WTF
ThynkTekStudio
Sep 23, 2024 21:06
this bug is crippling the progress of my project, still occurs on 2022.3.47
fabianVr
Sep 18, 2024 12:40
Still occurring on 2022.3.47
frimarichard
Sep 17, 2024 17:25
Still occuring on 2022.3.46.
iamarugin
Sep 04, 2024 15:51
I am pretty sure that another related issue was introduced in 2022.3.40: https://issuetracker.unity3d.com/issues/materialmeshinfo-does-not-point-to-a-valid-mesh-error-for-runtime-created-entity-when-using-mesh-slash-material-indices-for-multiple-meshes-slash-materials
And they all are realted to this fix: https://issuetracker.unity3d.com/issues/job-allocator-contention-causes-slow-job-execution