Search Issue Tracker
Fixed
Fixed in 2022.3.51f1
Votes
44
Found in
2022.3.40f1
Issue ID
UUM-82547
Regression
Yes
"Missing Prefab Asset" error in a SubScene after Domain Reload
How to reproduce:
1. Open the attached “IN-81743“ project
2. Enter Play Mode
3. Exit Play Mode
4. Change 'MyScript.cs' to trigger a Domain Reload
5. Observe the Unity Console Window
Expected result: No errors are thrown
Actual result: A "Missing Prefab Asset" error is thrown
Reproducible with: 1.1.0-exp.1 (2022.3.40f1, 2022.3.42f1), 1.3.0-pre.4 (2022.3.40f1, 2022.3.42f1)
Not reproducible with: 1.3.0-pre.4 (2022.3.39f1, 6000.0.14f1)
Unable to test: 0.51.1-preview.21 (2021.3.42f1) (Unresolvable package problems due to downgrading)
Reproducible on: Windows 10 (user), Windows 11 pro
Not reproducible on: No other environment tested
Notes:
* Bug regression dependent on the Engine version. Regressed version: 2022.3.40f1
* Once the error occurs, it persists until Unity is restarted
* The Background task “Import EntityScene” remains in a “Not Responding” state
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
ThynkTekStudio
Sep 23, 2024 21:06
this bug is crippling the progress of my project, still occurs on 2022.3.47
fabianVr
Sep 18, 2024 12:40
Still occurring on 2022.3.47
frimarichard
Sep 17, 2024 17:25
Still occuring on 2022.3.46.
iamarugin
Sep 04, 2024 15:51
I am pretty sure that another related issue was introduced in 2022.3.40: https://issuetracker.unity3d.com/issues/materialmeshinfo-does-not-point-to-a-valid-mesh-error-for-runtime-created-entity-when-using-mesh-slash-material-indices-for-multiple-meshes-slash-materials
And they all are realted to this fix: https://issuetracker.unity3d.com/issues/job-allocator-contention-causes-slow-job-execution
Lex
Sep 02, 2024 21:40
This issue is blocking our development as well. Could this be prioritized for a fix? Thank you.
Zardify
Sep 01, 2024 11:08
This makes all editor versions >= 2022.3.40f1 completely unusable for entities development. Fix needed ASAP. Should never have been released...
KhanStone
Aug 30, 2024 04:08
Also having this issue, please fix!
kriegen
Aug 30, 2024 02:28
This issue is also entirely stopping our current development.
This occurs when a prefab either in the subscene's hierarchy or a prefab referenced in a baker in a subscene has any kind of MonoBehevior component (URPMaterialPropertyBaseColor or any other Authoring for example).
iamarugin
Aug 28, 2024 07:59
Why this is not instantly fixed? UNITY IS NOT USABLE BECAUSE OF THIS.
wgbg
Aug 26, 2024 09:50
The same here.. After more debugging, it turned out that this issue occurs when you have Baker script on your prefab object. Without baker script it's working properly.