Search Issue Tracker
Fixed in 5.5.2
Votes
35
Found in
5.5.0p1
Issue ID
862004
Regression
Yes
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce:
1. Open user's project
2. Enter play mode
There is a low chance that the bundles will be loaded successfully, in that case just reenter play mode and it will reproduce
Expected behaviour: Successful asynchronous asset bundle load
Actual behaviour: Editor has a high chance of freezing/locking up when loading the bundles
Reproduced on: 5.5.0f2, 5.5.0p2, 5.6.0b2
Not reproduced on: 5.4.3p4*, 5.5.0f1
Regression introduced in: 5.5.0f2
* - Crashes when exiting play mode after the second run
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A particle is not rendered for the first frame when the duration and lifetime values match
- The "Target" Source Template is missing when using the Unity JetBrains.Annotations library subset
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
Tyrathect
Dec 17, 2016 20:50
We're having something similar. When we try to load certain scenes async, the scene never finishes loading. The game loop comes back (it's calling update, etc) but the loading of the new level fails. I assume something blocks on the loading thread, but I have no way to determine what it is. I'm sort of guessing that this is implemented internally as loading multiple assets async, so I'm thinking there's a deadlock in their code somewhere. This all worked prior to 5.5
Tyrannicus100BC
Dec 16, 2016 18:34
This is also a complete blocker for us. We are on 5.3 and really want to upgrade to 5.5, but can't because of this issue.