Search Issue Tracker
Active
Votes
0
Found in
6000.0.24f1
6000.1.0a1
Issue ID
UUM-84728
Regression
No
The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
How to reproduce:
1. Open the “TestFullScreenShader“ project
2. Open the “SampleScene Failed“ scene
3. Observe the top-right and bottom-right corners of the Game view
Expected result: Black areas appear
Actual result: No black areas
Reproducible with: 6000.1.0a1, 6000.0.24f1
Could not test with: 2021.3.45f1, 2022.3.51f1 (The custom render features cannot be applied)
Reproducible on: macOS 14.6.1 (Intel), Windows 10 (Reporters)
Not reproducible on: No other environments tested
Workaround 1: Clamp the URP Sample Buffer Node input Max (X and Y values) to 0.999
Workaround 2: Instead of the URP Sample Buffer use the Sampler State Node and Sample Texture 2D Node
Note: To see the second workaround navigate to the “SampleScene.unity“ which uses “Twirl Shader Graph“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A particle is not rendered for the first frame when the duration and lifetime values match
- The "Target" Source Template is missing when using the Unity JetBrains.Annotations library subset
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
Add comment