Search Issue Tracker
Fixed in 6000.0.45f1
Fixed in 6000.0.X, 6000.1.0b8, 6000.2.X, 6000.2.0a5
Votes
0
Found in
6000.0.23f1
6000.2.0a1
Issue ID
UUM-84729
Regression
Yes
Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
Reproduction steps:
1. Open the attached “repro_IN-86148“ project
2. Open the “Assets/OutdoorsScene.unity“ Scene
3. Open the “Lighting“ window (“Window → Rendering → Lighting“)
4. Bake the lighting by pressing the “Generate Lighting“ in the “Lighting“ window
5. Observe the Scene/Game view
Expected result: The color of the clouds is the same in the Scene sky as in the baked reflection
Actual result: The color of the clouds is not the same in the Scene sky as in the baked reflection
Reproducible with: 2023.2.0a12, 6000.0.23f1
Not reproducible with: 2021.3.45f1, 2022.3.50f1, 2023.2.0a11
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment