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Fixed in 2017.1.X
Votes
18
Found in
5.6.0p3
Issue ID
907308
Regression
Yes
[iOS][Cardboard] Left and right camera view is offset too far away from one another in Cardboard mode on 4 inch screen devices
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye.
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run on iPhone 5/iPod 6th Gen.
Notice that the splash screen is only visible in one half of the screen. When the scene loads there is a cube, which can only be seen with one camera at a time. It should be visible with both cameras and the views should be offset only by a little.
Reproduced on:
2017.1.0b4, 5.6.0p3, 5.6.0p1
Did not reproduce:
5.6.0f3
Devices tested:
iPod 6 iOS 10.2.1
iPhone SE iOS 9.3
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Mia_Swanton
Jun 13, 2017 19:58
Getting this issue with iPhone 6S+ in Unity 5.6.1f1.
MaskedMouse
Jun 13, 2017 13:52
iOS cardboard support is still broken in 5.6.0p2
First time you run the app it is fine
second time you run the app the eye is halved again and on the opposite side.
| )( | instead of ( )( )
yolque
Jun 07, 2017 09:54
Seems to be fixed in 5.6.1p2.
afterbeta
Jun 01, 2017 18:57
Same issue with Unity 5.6.1f1. Why this was marked "Fixed in Unity 2017.1"? Which version is it?
Frankjaam
May 26, 2017 22:01
As far as I know, the problem still exists on Unity 5.6.1f1.
With the same settings, Android version works fine but in IOS version the two images are not aligned and seem too far away from each other.
Also the position of the cursor seems weird, as if at the upper-right corner of the screen. I was building the default sample scene.
I am using Iphone 5s( IOS 10.3.2) and Unity 5.6.1f1
JordanMajd
May 15, 2017 21:26
Same issue.
Unity 5.6.1f1
GVR SDK 1.40
iPhone 6S and iPhone 6 on latest iOS.
rabbitmountain
May 15, 2017 04:00
Same thing of a iphone5 with Unity 5.6.1f1
mirrorboy
May 14, 2017 11:18
I also encountered this problem.
iPhone 6s (latest iOS) & Unity 5.6.1f1
yolque
May 08, 2017 13:23
iOS Cardboard support has been broken for me since 5.6.0p1 (I think that's the last version it worked). The cameras are misplaced and the FOV is wrong/distorted. This happens on my iPhone 6s Plus, so it's not just a problem with 4-inch screens. I have tried creating an empty project, adding a cube and building a project -- the cube is stretched horizontally etc.