Search Issue Tracker
Fixed in 10.2.X
Votes
1
Found in [Package]
10.0.0-preview.27
Issue ID
1267734
Regression
No
[HDRP] [iOS] no errors appear after switching to iOS platform when using HDRP
Reproduction steps:
1. Create a new HDRP Template project
2. Switch the platform to iOS
3. Wait for it to re-compile (might take ~15 mins)
Expected result: errors appear in the console indicating that HDRP does not support iOS platform and nothing is rendered in the Scene or Game view
Actual result: no errors or warnings appear anywhere, some objects in Scene become black
Reproducible with: HDRP 7.4.1 (2019.4.7f1), HDRP 9.0.0-preview.33 (2020.1.1f1), HDRP 10.0.0-preview.27 (2020.2.0a20)
Could not test with 2018.4 because compilation to iOS never finishes
Notes:
1. On Android, it indicates that the Android platform with OpenGL does not support HDRP (even if Vulkan is selected the same message is used), but the Scene is completely black
2. HDRP wizard does not indicate anything wrong either
3. Testing was done on a Mac device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 10.2):
An error message will appear in console if HDRP is present when platform is set to iOS
Fixed in High Definition Render Pipeline 10.2.2 (verified in 2020.2.2f1)