Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1f1
Issue ID
887748
Regression
No
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game.
Reproduction steps:
1. Open the repro project on 2 computers
2. Host on one, connect with the other one
3. Select DebugAllObjects game object in both instances
4. Press "Print only net ids" in both instances
5. Notice that output differs on both editors
Reproduced on: 5.5.1f1
Not reproduced on: 5.6.1p1, 2017.1.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
kristens304
Jul 23, 2020 08:25
You have the adorable article https://digitalsuccess4u.com/how-to-earn-money-online-in-india about gaining money from without any loss.