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0
votes
Fixed

[iOS] Frame rate caps at 30 if system time is moved backwards when appli...

Mobile

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Jul 17, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.- Notice that application runs at ~60 FPS.3. Mi... Read more

0
votes
Won't Fix

AssetBundleManifest has missing dependencies when "UseParallelAssetBundl...

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Jun 27, 2025

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Version/s: 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1

How to reproduce:1. Open the “IN-106222_Bundle_Deps“ project2. From the Menu bar select Tools > Test Bundle Builds3. Observe the ... Read more

1
votes
Fixed

'yield return WWW.LoadFromCacheOrDownload' of a local uri of a non-exist...

iOS

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Jul 24, 2015

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Version/s: 5.1.2p1

How to reproduce: 1. Open attached project2. Open scene runScene.unity3. Build to iOS and run- Note that the output is ### Before ##... Read more

0
votes
By Design

[IL2CPP] "AmazonServiceException: Unable to find credential" exceptions ...

IL2CPP

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Apr 18, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download the project from the attached Unity cloud link in the edit field2. Open the project in the Editor and e... Read more

0
votes
Won't Fix

RectMask 2D does not update position of clipped objects after move

UI

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Jan 24, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (RectMask 2D Test).2. Open scene "bug" (Assets -> Scenes).3. Press Play.4. Press "/\"... Read more

6
votes
Fixed

[LowHangingFruit] Material is applied to two slots when applying Materia...

Animation

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Apr 28, 2020

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Version/s: 2018.4, 2018.4.20f1, 2020.2

How to reproduce:1. Open user's attached "VRC_Mishe_mod3" project2. Open "SampleScene" Scene3. Open Animation window (Window->Ani... Read more

0
votes
Fixed

Error thrown when disabling rigidbody with a custom inertia tensor and c...

Physics

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Jan 11, 2022

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Version/s: 2020.3.25f1

To reproduce:- Open Assets/Scenes/SampleScene.unity- Enter play mode- Select the "Cube" gameobject and set it to inactive- Observe t... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more

5
votes
Fixed

[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...

Physics

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Jul 30, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project "HingeJointBug.zip"2. Open scene "Bug" and run it3. Select object "Cube" and notice tha... Read more

1
votes
Fixed

Audio Mixer group name does not update in the Project window when renamed

Asset - Database

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May 18, 2022

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Version/s: 2021.3.2f1, 2022.1.0f1, 2022.2.0a12

How to reproduce:1. Open the attached project (AudioMixerTest.zip)2. In the Project window, double-click the NewAudioMixer Asset3. I... Read more

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