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[TMP] [UI/UX] “Hide Mobile Input” should be disabled/grayed out when “Hi...
How to reproduce: 1. Create a new project 2. Creat TMP Input Field 3. Observe “Hide Soft keyboard” TMP Input Field property "Hide S... Read more
Shader Graph "Save Asset" button is replaced by the small button
How to reproduce: 1. Create a new project 2. Create any Shader Graph Asset and open it 3. Observe the “Save” button in the left uppe... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing a black and white ...
How to reproduce: 1. Create a new project 2. Import (Assets -> Import New Asset) the attached MP4 file ('RPReplay_Final1577253701.MP... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine (Generic also works as expected) When importing a... Read more
Using CharacterController's OnControllerColliderHit leaks memory
Seems like using CharacterController's OnControllerColliderHit leaks memory every time the method is called. The leak is quite small... Read more
Preferences > Load Previous Project makes Unity crash after closing the ...
Reproduction steps: 1. Open attached project 2. Close the project 3. Open the project again 4. Close it again 5. Unity bug reporter ... Read more
[Mono] Covariance crash
To Reproduce: 1. Open project 'CovarianceTestProjects' 2. With Unity Test Tools Run Unity5PromiseTest (in Unit Tests) Read more
[VFX Graph] ArcTorus Transform changes in blackboard not reflected in Graph
*Steps to reproduce:* 1. Create a VFXGraph 2. Start from simple Loop 3. in the InitContext change the Position Shape BLock ... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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