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[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce:1) Create new project2) Check "Development Build" in settings3) Build and run on Asus Fonepad K004 App immediately cras... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
Whitespace changes to script prevent Play mode until reimport
Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more
Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...
Reproduction steps:1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflection ... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce:- Set Graphics API to OpenGLES2 under Player Settings > Other Settings- Build a project for iOS (with any back... Read more
[Rotation][Center] game object position and rotation values of other axe...
Reproduction steps:1. Open attached unity project.2. Select rotation editor manipulation mode and center pivot mode(Picture attached... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6
Using compute shader with Samsung s6 results in crash Project Steps:1. Build & Run Android support2. Crash Read more
[scripting] UnityEngine.dll at root of project causes build warnings and...
To reproduce:1. Open project2. Build to Windows with "Development Build" on3. Run the build Notice when the console opens outputs th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type