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Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps:1. Open attached project2. Open and play the "test" scene3. Notice that in the console "Layer 1" message is displ... Read more
Editor displays wrong animation samples after switching objects with ani...
Reproduction steps:1) Open attached project and proceed to "test" scene.2) Open animation window.3) Select object 1 (doesn't meter w... Read more
[Shuriken] Crash on UpdateTpl<3> when selecting particle system
Steps to reproduce: 1. Download and import attached project. (ParticleCrash.zip)2. Open scene: main.3. Select "GibsParticle" in Hier... Read more
[Water][OpenVR] Planar reflections on Water4Advanced do not look right i...
1) Download the project and ensure that VR mode is enabled and headset is attached2) Open WaterScebe, Enter Playmode3) Tilt head upw... Read more
[Shuriken] Crash at AnimationCurveTpl<float>::operator= when assigning t...
Steps to reproduce: 1. Download and import attached project. (ParticleCrash_LimitVelocity.zip)2. Open scene: main.3. Select "particl... Read more
[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...
Steps to reproduce: 1. Open Unity Editor;2. Create new project;3. In the Search field of the Project window type any search request ... Read more
Pragma noforwardadd reduces brightness of object
Repro steps:1) Open the project I attached2) Open BugScene23) Notice two planes on the left with Static written on it in the Scene v... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected