Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.13f1
2019.4
2020.1
2020.2
Issue ID
1254132
Regression
No
Crash on dynamic_array<unsigned char,0>::erase when using a Player Settings Preset
Reproduction steps:
1. Open attached project "UnityTests"
2. Go to Edit > Project Settings > Player
3. Set the preset to "OculusQuest_PlayerSettings"
-- observe crash
Reproducible with: 2019.4.0f1, 2020.1.0b12, 2020.2.0a15
Could not test with: 2018.4.23f1 (the preset breaks after downgrading)
-
guitarjorge24
Sep 10, 2020 13:59
I tried to create 2 presets for custom Android player settings and it crashes for me as well on 2020.1.0f.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Resolution Note (fix version 2020.2):
Fixed in 2022.2.0a3