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Differences between Memory Usage Shown in Profiler and in Windows Task M...
Reproduction steps: 1. Open attached project "GetPixelsLargeTex" 2. Open scene "ImportBigFile" 3. Hit play, let the scene run in the... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce: 1. Open the user-attached project 2. Open the Addressables Groups window (Window → Asset Management → Addressables... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce: 1. Download the provided "PreMerge" and "Master" projects 2. Make a repository on GitHub 3. Push the "Master" proj... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
Search query asset is not on the “Project” list in the Search window if ...
How to reproduce: 1. Open the user’s attached “bug-asset-search.zip” project 2. Open the Search window 3. In the search field, in... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more
[Android]Very long build times in Android due to assets in 'Resources' f...
To reproduce: 1) Create new project 2) In Resources folder, fill it with a lot of Assets 2) Build it for Android on 5.2 and 5.3 - no... Read more
caret position does not get updated in script(TextMeshPro - Input Field
workaround - using stringposition Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule