Search Issue Tracker
Fixed in 4.6.5
Votes
0
Found in
4.6.2f1
Issue ID
681197
Regression
No
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3
To reproduce:
1) Download and open project
2) Build and run for iOS on metal compatible device
3) Notice that the webcamtexture image is mirrored
4) Rebuild with GLES3 graphics api, notice that the image is correct
Reproduced on 4.6.4f1 and 4.6.2p2 using iPad Air (8.1.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment