Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
2019.4
2020.3
2021.2
2021.2.2f1
2022.1
Issue ID
1383195
Regression
No
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps:
1. Open the user's attached project
2. Select TestMonoBehaviour.cs in the Project window
3. Click the Script icon in the Inspector window
4. Select a different icon and click outside of the selection
Expected result: Domain Reload is not triggered
Actual result: Domain Reload is triggered
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0a16
Note:
1. Editing the .meta file of a non-Script asset will not trigger the Domain Reload
2. Although the Domain Reload is quick in an empty project, it can be quite long in a big project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
Resolution Note:
We are planning to restructure how we recompile/domain reload in the future and will revisit this issue at that point.