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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.2f1
Issue ID
767178
Regression
No
[UNET] Inconsistent amount of GameObjects spawned on client
Steps to reproduce:
1) open project "UNETBugReport_NetworkServerSpawn.zip"
2) build and run as host
3) open scene "LoginScreen" and join as client
4) go into scene view and check whether there is a gap(img attached) between boxes
if not stop and run the editor again (reliably reproducible at 4000+ boxes)
Actual: the scene is missing GameObjects (image added)
Expected: maximum networked object count should always be the same or none at all
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