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Debug.Log() was called twice when executed
To reproduce: 1. Download attached project "Assets.zip" and open in Unity 2. Open "Main" scene 3. Enter to Play mode 4. Press "Butt... Read more
UI.Button.OnClick Event is firing twice
To reproduce: 1. Open attached Unity project "ButtonTest.zip" 2. Open "Main" scene 3. Go into Play Mode 4. Press the button Expecte... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Open "dds_script" script with Visual Studio 2017 4. Insert... Read more
Animation freezing into pose
How to reproduce: 1. Open the "repro" project 2. Open the "scene" scene 3. Press Play and observe the animations Expected result: T... Read more
"SV_Depth" not written to shader
Reproduction steps: 1. Open "MinimalReproProject.zip" project in 5.6.1f1 2. See the Depth of the Sphere and Image 3. Open the same ... Read more
Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...
Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Enter play mode 4. Observe the exception thrown in the con... Read more
[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...
Reproduction steps: 1. Create a new project 2. Force Quit Unity 3. Open the "ShaderCompiler.log" inside of the Projects Library fol... Read more
Windows Standalone 64-bit Build Crashes on launch
Reproduction steps: 1. Create a new project 2. Build for Windows (64-bit) 3. Launch the Standalone Build Expected Result: The Buil... Read more
[Android] Outline gets applied on the whole screen instead of individual...
Steps to reproduce: 1. Open project attached by QA 2. Open 'Scene1_Intro' scene 3. Select 'Main Camera' and make sure unnecessary sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow