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[ECS] Static Game Objects' positions are incorrect in the Play mode when...
How to reproduce: 1. Open the attached "BugReport.zip" project and "scene" scene 2. In the Hierarchy window, toggle the checkbox to ... Read more
[Occlusion Culling] Camera invisible objects aren't culled in certain sc...
Reproduction steps: 1. Open the attached project ("OcclusionIssues.zip") 2. Open "Occlusion" scene 3. Open Occlusion window (Window-... Read more
Editor freezes on cleanup mono after building the player when exiting af...
Reproduction steps: 1. Open attached project ("case_1275303-client") in File Explorer 2. Open the "build-android-exe-full.bat" file ... Read more
[Graphics]"Gfx command not handled" error thrown continuously on switchi...
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more
[Probuilder] Tooltip of Meshes Property in ProBuilder Object's Import Se...
Tooltip for Meshes Property in Object Import Settings appears offset to the far right. Refer to the attached Video. Steps to Reprod... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window. Refer ... Read more
[Probuilder] Focus remains on Max property field under Weld in Actions T...
The 'Max' property field under 'Weld' in 'Actions' Tab remains highlighted in blue even after deselection. Refer to the attached Vid... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them. Refer to the at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Margins of TMP GameObjects become the same when both are selected
- Tile Palette 'Z Position' value changes/reverts to the previous value when hovering in the Scene
- Creating a Grid in the scene and then deleting it removes the default Grid