Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.0-pre.3
Issue ID
1375028
Regression
No
[2D PSD Importer] Duplicate names in different hierarchies are renamed
Given the following structure of a .psb file:
[Group] Face_00
---- LeftEye
---- RightEye
---- Face
[Group] Face_01
---- LeftEye
---- RightEye
---- Face
The expected prefab hierarchy after importing it into Unity (with Use Layer Group enabled) is the following
[NameOfPsbFile]
---- Face_00
-------- LeftEye
-------- RightEye
-------- Face
---- Face_01
-------- LeftEye
-------- RightEye
-------- Face
However, the actual hierarchy generated looks like this:
[NameOfPsbFile]
---- Face_00
-------- LeftEye
-------- RightEye
-------- Face
---- Face_01
-------- LeftEye_1
-------- RightEye_1
-------- Face_1
Reproducible with: 2D PSD Importer 2.1.10 (2019.4.33f1), 4.1.2 (2020.3.24f1), 6.0.1 (2021.2.5f1), 7.0.0-pre.3 (2022.1.0a16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
A fix to this issue would silently break all assets and systems depending on a path inside the generated model prefab, such as animation clips. Due to the potential impact, we have decided to leave this issue as is for now. We have tagged this issue as an area of improvement that we will look into for future versions of the PSD Importer.