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[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...
How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more
[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...
How to reproduce: 1. Open the attached '1274218.zip' project 2. Select 'Cube' in the Hierarchy 3. Observe the Scene View Expected r... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more
[URP] Inspector window and Game view become black when using Graphics.Bl...
How to reproduce: 1. Open the user's attached "Difference Analyzer.zip" project 2. Go to Window -> Layouts -> Default 3. Enter Play ... Read more
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...
How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more
[Profiler] UI objects are not displayed in the Preview of Profiler's UI ...
How to reproduce: 1. Create a new 3D template project 2. Right-Click on the Hierarchy and create a new UI Image object 3. Open the P... Read more
[Profiler][SRP] UI objects are not displayed and a wrong background is d...
How to reproduce: 1. Create a new URP Template project 2. Create a new scene and add a Canvas with a UI Image 3. Open the Profiler ... Read more
Child GameObject is moved to an active Scene when the child GameObject's...
Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is... Read more
WebGL build crashes when ConcurrentDictionary.Count is called
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL build and run it Reproducible with: 2018.4.27f1, 2019.4.10f... Read more
[InputSystem] Drag Threshold value is ignored for Scroll View after inte...
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Drag the mous... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture