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Objects are rendered in a different order when running the build in batc...
How to reproduce 1. Download the attached project from the Google Drive link 2. Create a standalone (Windows) build in a selected fo... Read more
Prefab Component order in the Inspector window is reverted upon exiting ...
How to reproduce: 1. Open user-submitted project (ReproPrefabComponentOrderBug.zip) 2. Open the ReproScene 3. Open 'RootPrefab' Game... Read more
[Pixel Perfect] Pixels are uneven when using different resolution than P...
How to reproduce: 1. Open attached "case1270952_NotPixelPerfect" project 2. Open Assets/Scenes/Sample Scene 3. Enter Play Mode 4. Op... Read more
[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
Component variable's label text is not bolded when editing Prefab's Rigi...
Reproduction steps: 1. Open the attached project ("case_1265836-PrefabOverrides.zip") 2. Open the repro scene ("SampleScene") 3. Sel... Read more
[IL2CPP][macOS] Xcode Build fails when using Legacy Build System
How to reproduce: 1. Open the attached project 2. Go to the Build Settings (File->Build Settings) 3. Enable the "Create Xcode projec... Read more
[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...
Reproduction steps: 1. Open the attached user's project "OnPostRenderBug.zip" 2. In the Project window under "Assets/Scenes" open "S... Read more
Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...
Reproduction steps: 1. Open user's attached project 2. Press "Test" > "Create and Save Asset" 3. Repeat step 2 (can take around 5 tr... Read more
Unapplied Prefab override Components cannot be reordered by dragging the...
How to reproduce: 1. Open user-submitted project (ReproPrefabComponentOrderBug.zip) 2. Open the SampleScene 3. Select the 'RootPrefa... Read more
[ECS] Static Game Objects' positions are incorrect in the Play mode when...
How to reproduce: 1. Open the attached "BugReport.zip" project and "scene" scene 2. In the Hierarchy window, toggle the checkbox to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene