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ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...
Reproduction steps:1. Open the attached "1356510.zip" project2. Open the "ReproductionScene" Scene3. Enter the Play Mode4. Go to Win... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
GPU dramatically spikes when selecting a GameObject in the Inspector tha...
How to reproduce:1. Open the user's attached "New Unity testProject.zip" project2. Open the "SampleScene" Scene3. Select the "GameOb... Read more
"Error loading the file" and "Duplicate identifier" errors in the Consol...
How to reproduce:1. Open the attached project "animImport"2. Open the Project window (Window > General > Project) and click on... Read more
Hidden parameters shouldn't appear in the search
Rémi Chapelain asked me to report this here https://jam-board.cds.unity3d.com/report/scenario-week-2021-2/user/kaspere@unity3d.com S... Read more
Terrain Tools: UI window does not allow width adjustment when docked
When you dock the terrain toolbox window to the right side of the editor, you can grab and move the left edge but the panel does not... Read more
[Windows] 'Null texture passed to GUI.DrawTexture' warning on opening Pr...
Reproduction steps:1. Open the attached user's project "New Unity Project (8).zip"2. Upon opening the project right-click in the Pro... Read more
[Behavior change] mono_debug_find_method returns non-null object for not...
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps:1. Download and open the attached "BirdPerson.zip" project2. In the Hierarchy window, select "Level" > "Terrai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node