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[HDRP] Format text is overlapped with two parallel line icon in GPU Cach...
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings. Steps to ... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce: 1. Create a new Unity project 2. Create a new script that only contains an empty static class 3. Drag the script o... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
[VFX Graph] Color picker Icon is pixelated in Color Luma node in VFX Sub...
Color picker Icon is pixelated in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP pr... Read more
[VFX Graph] VFX Subgraph block is not getting assigned in asset selector...
VFX Subgraph block is not getting assigned in asset selector window after assigning to none. Steps to repro: 1. Create a new HDRP p... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro: 1. Create... Read more
Input Action Asset will lose path to Generated C# Class when the Script ...
To reproduce: 1. Open attached project ("case_1266486.zip") 2. From Project window drag the 'Test' Script to a 'New Folder' 3. Open ... Read more
Sound/Audio is played when the VideoPlayer's attached AudioSource game o...
How to reproduce: 1. Open the attached 'project-1268769.zip' project 2. Enter Play mode Expected result: no audio is played Actual ... Read more
Debugger crashes when inspecting invalid memory
Reproduction steps: 1. Open Attached Project and included SampleScene 2. Attach debugger (I used Rider) 3. Set breakpoint on Debug... Read more
[Shadergraph] Renaming a property on the graph with target set to nothin...
Repro steps: 1. Create a new "Blank" shadergraph (make sure it is a "blank" shadergraph so that the target will be set to nothing) 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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