Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a6
Issue ID
1201510
Regression
No
Crash in GeneratePropertyDiff when generating undo for MonoBehaviour with that contain SerializedReferences with reference cycle
To reproduce:
1. Create a new project and add the attached script (TestReference.cs) to a gameobject in the scene.
2. Add the Script to a Scene and press Play
3. Expand the nodes in the Inspector, and change the int value of the root name node.
Expected result: Editor does not crash
Actual result: Editor crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1198546