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[InputSystem] InputSystem is not initialized when run in `-batchmode`
1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato 2) Notice the test fails du... Read more
Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...
Reproduction steps: 1. Open attached project "SetUv.zip" and scene "SampleScene" 2. In Hierarchy window, select GameObject 3. In Ins... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
Steps to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in D... Read more
[HDRP] Render texture is black on builds and fine in editor
Besides render texture being black sometimes full screen goes black. I have tested on mac. At the start of the video, when entering ... Read more
Closing a Modal window using the Close method results in a NullReference...
How to reproduce: 1. Create a new Unity project 2. Import the user-attached script(EditorWindowTest1.cs) 3. In the Menu bar, select ... Read more
Shader in asset bundle built with Unity newer Version is broken on older...
How to reproduce: 1. Download and extract the attached "Bundle.zip" file 2. Navigate to <...>\case_1252232-Bundle\Bundle folder 3. R... Read more
[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...
How to reproduce: 1. Open user's attached 'VulkanInstanceIDBug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode and obser... Read more
[HDRP] There is no HDRP asset provided warning when building
Tested mac and win. When building even an empty project, during the build a warning appears saying HDRP asset is not set when its no... Read more
[InputSystem] SwitchCurrentActionMap() causes a StackOverflow when calle...
How to reproduce: 1. Open the attached "1232893 repro" project 2. Open the "SampleScene" Scene from the Assets folder 3. Enter Play ... Read more
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