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0
votes
Fixed

Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...

AI Navigation

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May 30, 2020

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Version/s: 2020.2.0a3, 2020.2.0a11

How to reproduce: 1. Open the attached "case_1251783.zip" project 2. Load "Test" scene -- Observe the crash Reproducible with: 2020... Read more

0
votes
Fixed

[Cinemachine] InvalidOperationException error is thrown when Cinemachine...

Package: Cinemachine

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Jun 02, 2020

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Version/s: 2.6.0-preview.5

InvalidOperationException error is thrown after CinemachineImpulseChannels asset is created. Steps to repro: 1. Create a new projec... Read more

0
votes
By Design

[Cinemachine] Storyboard Global Mute property changes on changing the pr...

Package: Cinemachine

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Jun 02, 2020

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Version/s: 2.6.0-preview.5

Storyboard Global Mute property changes on changing the property in its preset asset and vice versa. Steps to repro: Create a new p... Read more

0
votes
Won't Fix

[Terrain] Default terrain from asset store project loses texture on upgrade

Terrain

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Jun 02, 2020

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Version/s: 2019.2.0a8, 2020.2.0a13

Could not recreate this with a new terrain in simple project. Attached project for repro. 1. Open attached project. The unity versio... Read more

0
votes
Fixed

[Tree] Reset functionality does not work in the Tree component

Terrain

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Jun 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a13

Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project 2. Hierarchy > 3D > Tree 3. Change... Read more

0
votes
By Design

EditorApplication.isCompiling is not called when the scripts are recompi...

Scripting

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Apr 21, 2020

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Version/s: 2019.2.0a12, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (isCompilingBug.zip) 2. Open the TestScript.cs with Rider IDE 3. Make some changes ... Read more

0
votes
Won't Fix

LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...

Graphics - LowLevel

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May 08, 2020

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Version/s: 2018.4, 2019.3.10f1, 2020.2

LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more

3
votes
Duplicate

Unpacking nested Prefabs causes their references to be set back to Prefa...

Scene Management

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Jun 02, 2020

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Version/s: 2018.4, 2019.3.2f1, 2020.2

Description: Unpacking nested Prefabs with references to each other causes references to be set back to Prefabs in Assets folder ins... Read more

0
votes
Fixed

[Editor] Asset element removed from the list if the array size value sel...

IMGUI

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Jun 02, 2020

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Version/s: 2020.2.0a13

Asset element removed from the list if the array size value selected while adding the element. Steps to repro: 1. Create a new proj... Read more

0
votes
Fixed

[UI] Properties in the Canvas Scaler component doesn't match with the pr...

uGUI

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Jun 02, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b11, 2020.2

The Properties of Canvas Scaler component are not matching with the properties when its preset is made. Steps to Reproduce: 1. Crea... Read more

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