Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
HDRP/staging 2020.06.03
Issue ID
1252843
Regression
No
[HDRP] Render texture is black on builds and fine in editor
Besides render texture being black sometimes full screen goes black. I have tested on mac. At the start of the video, when entering playmode, you can see the expected result in editor.
Repro steps:
1) Change manifest for your local SRP
2) Open project RT scene
3) Enter playmode see the object in front is not black
4) Build the scene and open
5) Either the object in front is black or the whole screen
Notes:
- Full screen does not go black if you build a scene without RT in this same project. For example SampleScene
- This case could be related to this forum post, however changing texture to B10G11R11_UFLOAT_PACK32 via UI still resulted in black render target
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment