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HLSL cc compute shader fails to correctly generate uv texture to imageLo...
How to reproduce: 1. Open attached project "TestXY.zip" 2. In Project window, double-click on "test.compute" file and observe line ... Read more
Saving simple prefab with two nestees takes ~25 seconds
Steps: 1. Open attached project 2. Load SampleScene 3. Drag Arch GameoObject (it has two nestees instances) to the Project Browser ... Read more
[iOS] Setting Store Action DontCare for MSAA RT, sets Store Action to st...
How to reproduce: 1. Open the attached 'StoreActionDontCareWithMSAA.zip' project 2. Build for iOS and open the Xcode project 3. Se... Read more
[iOS][URP] Black & white artifacts appear on GameObject when Material co...
How to reproduce: 1. Open the attached 'URP-iOS-issue.zip' project 2. Open 'SampleScene' Scene and observe the Scene View 3. Go to F... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce: 1. Create and open a new project 2. Install Device Simulator Package from Package Manager 3. Open Device Simulator... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce: 1. Open the user's attached project 2. Go to Assets -> Shaders in the Project window 3. Select the Foo asset and o... Read more
EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
Cannot change array element labels when using Custom Editor and the arra...
How to reproduce: 1. Open user's attached "BugAddressable" project 2. Open "SampleScene" scene 3. Select "Bug" GameObject in Hierarc... Read more
[XR][XRSDK][Link][Quest] intermittent crash caused by get_config call in...
Repro steps: 1. Open attached project 2. Enter Play Mode with Quest connected and Link set up 3. Grab and release the flower quickly... Read more
[Profile Analyzer] Timings in Marker Summary all show 0.00ms when marker...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. Load i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file